SNARL 2010 Rules and Options
Penalties
- Yes
Player Overusage - No
Use QB Starter file - No
QB Overusage - No
Running Back Fatigue - Yes
Home Field Advantage - No
Linebacker Run Containment - Yes
Use Individualized Fumble Ratings - No
Do not allow exceeding longest run - Yes
Do not allow exceeding longest reception - No
Exhausted RBs Will Get Injured - No
Dumpoff Rule - Yes
Updated Sack Rule - Yes
In-Game Rest System - No
Emphasize 6-rated LBs - Yes
Great Player Impact Rule - No
Looser Substitution Restrictions - No
Empty Flat Pass=Guessed Wrong Yes
Use Variable FG Rule - Yes
QB End Run Limits - Yes
Use Actual Team Interception Returns - Yes
Injuries - None
Use Home Team Rules
Game Options
Auto Save After Each Play: Required
Show "Other Highlites" on Box Score: Required
The QB
who starts a drive must finish it. No shuttling QBs on the same drive.
No
flanker or split end may be slotted as the third or fourth wide receiver unless
he is rated at both positions.
The starting TE must be on the right side in any multiple-TE formation.
No
altering the #1 and #2 kick and punt returners in any way
Prohibited Defensive Moves
The starting FS (and other starting DBs) may not play as extra defensive backs.
This is to prevent cherry-picking the matchups (as are the restrictions on
moving starting receivers).
Safety Blitzes
The safety blitz is now unlimited.
3-3-5 and 4-2-5 Limitations
3-3-5 and 4-2-5 can only be used when the offense is in a formation with three
or more WRs, or on any 3rd or 4th down, or during the last five minutes of each
half. They can also be used at any time on 1st or 2nd
down with 16 or more yards to go. There is no restriction in overtime.
Squib Kick Limitations
Squib kicks can only be used during the last two minutes of the half or the game.
There is no restriction in overtime.
Overusage Provisions
The QB and RB with the most attempts will have no limits. The others will be
limited to 133% of their actual attempts or carries. This is a seasonal limit,
not weekly or game-by-game. For example, a running back who is permitted 32
carries could use them all in one game - he is not limited to 2 carries per
game. Backup QBs with less than 50 attempts will be limited to 50 attempts, or
133% of their total attempts, whichever is greater. In the playoffs, backup QBs
with over 100 passes in real life can play no more than either the first half
or the second half of the game. Other backup QBs may not play at all. The
Commissioner may also impose additional playoff limits on certain backup
running backs, in his discretion.
Backup QB Usage Rule
Any backup QB with 120 or more passes must start at
least two games. Any backup QB with 75 or more passes must start at least one
game. The coach can pick which games. No other QBs can play in these special
games.
Playoffs
The playoffs will follow the actual NFL arrangements for the 2010 season
Click here to see the tiebreakers
Overdue Games
It is up to you coaches to get
your games in on time. Any game not handed in by the posted deadline is
overdue. With the way I now do the schedule and the stats, I can let overdue
games slide for a while as long as you are playing other games, but you might
want to post on the forum or ask someone to sub for you. Sometimes there are
good reasons for absences and delays, but if you demonstrate that you are not
committed to playing, I will replace you.
Important
Rules
Box Scores & File Handling
Playing Ahead
Other
suggestions
For SNARL 2010, which is a keeper
league, I am handling team assignments differently than in the retro SNARL
seasons. The majority of us already have our favorite teams only a handful of
people do not - mostly Cowboy fans :). Im hopeful that we will have very few
changes in team ownership, because I think that will definitely help make the
league more successful in the long run. After thinking it over, I decided not
to use a mechanical rule for teams that become available. I dont want 12
teams to change owners every time theres an open team. Each of you will give
me the names of your two favorite teams and Ill use that as a guideline for
discussions with the people involved about potential changes when teams become
available. In some cases, I will upgrade people who are stuck with bad teams
that they dont want, depending on what teams are open, but I am always going
to try to do what I think is best for the league. I want to keep ownership
changes to a minimum, and my main goal will be to maintain the character of the
league, which is grounded on each coach having a strong connection to his team.
The main thing about
SNARL 2010 is that I want all coaches in the league to be coaching their
favorite team every year, and that's whether it's 15-1 or 1-15. When we eventually
reach perfection, every franchise will be like that. It's definitely not about
constantly switching to better teams, because there isn't a lot of movement
each year. And even if you don't have your favorite you are expected to be
ready to stick with the same team every year. Whatever movement we have is
typically just to try to get people situated with the right teams. If you're
one of those people that think youre entitled to a playoff team every year and
don't want to play unless you do, then this is not the league for you. The
three main things I want our league members to do are: play your games on time,
dont whine or be a jerk during games and accept the way that I assign teams.
You are
all encouraged to lend your team to another coach for a year so everyone can
get a chance to play his favorite once or twice.